#pragma strict
var buttonColorTo : Color32;
var buttonColorFrom : Color32;
var CameraObject : Transform;
var colorSpeed : float;

function Start() {

	buttonColorTo = Color32(246,255,0,0);
	buttonColorFrom = Color32(150,150,150,0);	
	colorSpeed = 20;

	renderer.material.SetColor("_Color", buttonColorFrom);
	
}

function OnMouseEnter() {

	iTween.ColorTo(gameObject, buttonColorTo, colorSpeed * Time.deltaTime);

}

function OnMouseExit() {

	iTween.ColorTo(gameObject, buttonColorFrom, colorSpeed * Time.deltaTime);

}

function OnMouseDown() {
	
	var MenuOptions = CameraObject.GetComponent(MainCamera);
	
	MenuOptions.isLoading = true;

}